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Literature
- I I Gideon I I -
G I D E O N
Full Name: Gideon Rosewater
Nickname(s): Gidiot, The Flying Man, Flyboy.
Alias(s): Gideon The Flying Hunter
Sex: Male
Gender: Cisgender
Age: 32
Birthday: August 4
Height: 5' 7"
Weight: 171 lbs
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D E S C R I P T I O N (Insert character description and/or a picture) :
A thin, blond-haired man known for his eccentric ideas and desire to fly. He somewhat excitable, has a soft voice, and is very dextrous. He dresses well, and is quite wealthy, and can be reclusive. He seems to have no real fear. He is quite strong, and is not tied to any particular workshop. He carries a saw spear and pistol, as they are relatively light. 

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B I O (How the character interacts with the world): 
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Holy Memelight Sword by metalshadowinsanity Holy Memelight Sword :iconmetalshadowinsanity:metalshadowinsanity 0 2
Mature content
A Guide to Chalice Dungeons: Pthumeru/Loran :iconmetalshadowinsanity:metalshadowinsanity 2 0
Literature
- I I Sullivan the Younger I I -
S U L L I V A N  T H E  Y O U N G E R
Full Name: Joachim Sullivan
Nickname(s): Brother
Alias(s): Sullivan the Younger
Sex: Male
Gender: Cisgender
Age: 29
Birthday: May 3
Height: 5' 3"
Weight: 171 lbs
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D E S C R I P T I O N (Insert character description and/or a picture) :
The Younger Member of the Sullivan brothers, Sullivan the younger is a tall, muscular man with shoulder-length brown hair, who wears bizarre red goggles over his eyes. These goggles do glow in the dark. He has a smooth, baritone voice and makes morbid jokes quite often. He has a small triangular beard. He lacks his brother's arcane potential, but makes up for it with physical ability. 

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B I O (How the character interacts with the wo
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Literature
- I I Kinslayer Gretchen I I -
K I N S L A Y E R  G R E T C H E N
Full Name: Gretchen Ophelia Kronenburg
Nickname(s): Thunderbolt, Sparky, Gretch.
Alias(s): Kinslayer Gretchen, Ophelia.
Sex: Female
Gender: Cisgender
Age: 30
Birthday: No longer remembers
Height: 5' 5"
Weight: 191 pounds
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D E S C R I P T I O N (Insert character description and/or a picture) :
A tall, lean woman with frizzy black hair and blue-gray eyes that gleam with a zealous, almost fanatical drive. She has a scar across her nose, and she is quite pale.

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B I O (How the character interacts with the world): 
Formerly a member of the healing church and neophyte of the Choir, Gretchen's idealism and worldview was shattered when she f
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Literature
- I I Sullivan the Elder I I -
S U L L I V A N  T H E  E L D E R 
Full Name: Vladimir Sullivan
Nickname(s): None
Alias(s): Alto Sullivan, Sullivan The Elder
Sex: Male
Gender: Cisgender
Age: 39
Birthday: March 4
Height: 5' 5"
Weight: 182 pounds
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D E S C R I P T I O N (Insert character description and/or a picture) :
The older member of the Sullivan Brothers, Sullivan the Elder is a tall, gaunt man with short, light brown hair, who wears bizarre green goggles over his eyes. He has a harsh voice and is generally considered to be a model member of the Choir thanks to his high Arcane potential and total lack of morals. Few have ever seen beneath the goggles. His goggles seem to glow in the dark.

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B I O (How the charact
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Literature
- II Blundquist II -
Blundquist
Full Name: Samuel Blundquist
Nickname(s): Sammy, Blunders, Smoker. 
Alias(s): Confederate Blundquist.
Sex: Male
Gender: Cisgender
Age: In his forties
Birthday: November 12
Height: 6'0"
Weight: 200 pounds
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D E S C R I P T I O N (Insert character description and/or a picture) :
Blundquist is a middle-aged man with brown that has just started going gray. He is an experienced hunter, but is also known for his Jolly nature. He has Brown eyes and pale skin. He has a large walrus mustache an smokes a pipe. He wears many trinkets on his clothing. He is known to be a big eater, and is quite tough.  
 

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B I O (How the character interacts with the world): 
Blundquist is a jo
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Literature
- I I Raziel I I -
Raziel
Full Name: Raziel of Cainhurst
Nickname(s): Raz, "That tratorous highwayman"
Alias(s): Raziel the Fallen Knight, Raziel the Highwayman, Mild-mannered Rogeric.
Sex: Male
Gender: Cisgender
Age: Unknown
Birthday: He won't say
Height: 5' 9"
Weight: 175 lbs
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D E S C R I P T I O N (Insert character description and/or a picture) :
A tall, lean, muscular man clad in a black-painted version of attire of a Cainhurst Knight. Beneath the mask he has piercing Green eyes and wild black hair, but few have seen his face and fewer still have lived to tell of it. However he will sometimes wear the guise of a commoner to perform mundane tasks. He's unnaturally quiet when moving, but in combat, he talks rapidly and CONSTANTLY.

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Literature
-I I Zeph I I-
Zephaniah 
Full Name: Zephaniah von Oto
Nickname(s):Zeph, Oto, The Clockmaker. 
Alias(s): Oto III, The Mad Gadgeteer, Zeph the Clockmaker
Sex: Male
Gender: Cisgender
Age: 29
Birthday: August 28
Height: 5' 7"
Weight: 151 Pounds
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D E S C R I P T I O N:
A tall, well built young man. He has green eyes, dark brown hair tied back in a ponytail, and tan skin. He has steady hands, and a burn on his face from a failed prototype. He has a small mustache scraggly half-beard due to rarely shaving, and circles under his eyes from many sleepless nights in his workshop. His face is often stained with grease. He carries a bunch of explosives, tools, and other random things. 

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B I O (How the character interacts
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Activity


G I D E O N



Full Name: Gideon Rosewater
Nickname(s): Gidiot, The Flying Man, Flyboy.
Alias(s): Gideon The Flying Hunter

Sex: Male
Gender: Cisgender
Age: 32
Birthday: August 4

Height: 5' 7"
Weight: 171 lbs

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D E S C R I P T I O N (Insert character description and/or a picture) :


A thin, blond-haired man known for his eccentric ideas and desire to fly. He somewhat excitable, has a soft voice, and is very dextrous. He dresses well, and is quite wealthy, and can be reclusive. He seems to have no real fear. He is quite strong, and is not tied to any particular workshop. He carries a saw spear and pistol, as they are relatively light. 










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B I O (How the character interacts with the world): 


An eccentric born and bred, Gideon Rosewater was aways fascinated with the idea of flight. He has a habit of locking himself up in his manor for days on end, designing and redesigning new and bizarre creations. He had some ill will towards Djura thanks to being rejected. He lives in a a manor located very high up on the mountain. He very recently designed and built the final version of his "Human Transportation Kite" a large glider that can carry a human through the air. His use of these kites led to people dubbing him "The Flying Man" or "The Flying Hunter." 



Likes:

>> Flight
>> Planning
>> Novels
>> Chess
>> Tinkering

Dislikes:

>>
Harsh People
>> Pickles
>> Cards
>> Drunkenness/Hangovers 
>> Fire

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W E A P O N S / E Q U I P M E N T (Including Hunter tools, fan-made weapons and throwing items): 


Saw Spear: A well-crafted saw spear used during hunts. 

Pistol: A hunter pistol.

Human Transport Kite: A large kite-like apparatus designed and built by Gideon himself. He uses it to glide through the air. The design of this device is known only to him. 

Canvas satchel: Used to carry various things, including his toolkit.

Blood Vials: Vials of blood used for healing.

Toolkit: The tools used for hunting and repairing the Kite.

Carrying harness: A Harness worn to affix the pilot on the kite. 

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A T T I R E (Feel free to describe non-in-game attire):


Head: Goggles and A Cap. 

Chest: Fur-lined leather jacket

Gauntlets: Leather gloves 

Trousers: Hunter Trousers

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P E R S O N A L : 


Love Interest: Supposedly is attracted to one of his maids, Lara, but does not confirm or deny this. 
Married to: None
Father/mother to: None
Sexual Orientation: Heterosexual.

Scent: Canvas and crafting materials. 
Class/Affiliation (See class spread sheet in Common Blood featured):
Noble/Lone hunter/???

Father: Lord Rosewater II
Mother: Lady Rosewater
Sibling(s): A brother who is currently studying overseas

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B A C K G R O U N D : 


Gideon is a hunter known for eccentricity and grew up in a rich family. He had been an inventor from an early age, and was especially fascinated by the idea of flight. He built many kites and other bizarre inventions and attempted to join the powder kegs, who rejected him due his designs being so odd and impractical. However, after many failures, he finally completed his magnum opus, a glider capable of carrying his weight. He used this device to fly over Yharnam, causing quite a stir. It was after this moment that he became known as the "The Flying Hunter." He did his best to make the kite cost effective, as it could get broken on landing. 







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F U N  F A C T S :


>>He avoids getting drunk, but will occasionally indulge in drinking on special occasions. 

>>His brother is more of a noble intellectual than he is, and is currently studying overseas. 

>>He was at odds with some other scholars during his time at universities, as he took the idea of ascension quite literally.

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L I N K / S C R E E N S H O T  O F  I N - G A M E  B U I L D (If applicable) :










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Mature Content

This content is intended for mature audiences.


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A Guide to Chalice Dungeons for the Brave or Stupid.


Preface:

   Hello good reader! Name’s Joachim Sullivan, though most folks call me Sullivan the Younger. I’m a Tomb Prospector who’s been on various expeditions into the Pthumeru and Loran Chalice Dungeons, and I’ve taken it upon myself to record the various horrors I’ve faced. It’ll give future prospectors an advantage over the monsters of the Chalice Dungeons, and believe me, you’ll need it. I’ll only be writing about the monsters, and not the various deadly traps.  I’m no scholar, but I’ll do my best. I've organized them based on "Habitat" and assigned each monster a letter grade representing how dangerous they are, with E being the weakest and A being the strongest. 



Widespread:

Creatures found in multiple different chalice dungeons. 


Labyrinth Watcher:
Information:
I absolutely hate these things. They’re tall, lanky, emaciated Pthumerian thralls with pale skin and no hair. Most of them are also stark fucking naked. They’re smart enough to wield a variety of weapons, but most use rusty metal cleavers. Some of them will also throw Molotovs or poisonous blobs of what I’m pretty sure is their own shit at you. However, the really nasty ones are the ones with lanterns. The don’t throw things, but they can use the lantern to signal other watchers to come to their location. Take them out quick if you don’t want to be overwhelmed. They show up in every dungeon, and there are lots of them.
Threat Level: D
Recommended Tactics:
Use Molotovs or arcane-infused weapons to keep them at bay. Weapons that strike multiple foes are also very effective. Don’t get overwhelmed and you’ll survive.

Gel:
Information:
Ugh. That’s the only word I can think of to describe these monsters. They’re blobs of tarry ooze and human remains, and are absolutely disgusting. They’re not very fast, and attack by trying to grab you and I assume dissolve you alive. Did I mention that they’re absolutely disgusting? Good news is that they rear up before attacking, making it easy to predict their attacks.
Threat Level: D
Recommended Tactics:
They hate fire. Hit them with a torch, or use fire paper to make your life easier. If you face a group, the Flamesprayer or Rosmarinus is highly effective at killing them.

Nightmare Apostle:
Information:
They’re giant bastarding spiders who attempt to slash you to ribbons with their razor-sharp front legs. They’re fast, and lunge forward during most of their attacks, giving them a deceptively long reach. However, they are rather stupid and seem to be incapable of attacking things directly behind them. They are a major threat in groups.
Threat Level: D
Recommended Tactics:
Us throwing knives to lure them away one at a time, dodge their attacks and get behind them. All weapons are equally effective at killing them.  


Labyrinth Madman:
Information:
These bastards are fast and aggressive, have excellent vision, and their attacks hurt. A lot. Labyrinth Madmen are emaciated humanoids with beards and archaic clothing. They generally attack buy rushing at you while flailing their sickles. However, they normally scream before doing so, alerting you to the incoming threat. They are incredibly dangerous thanks to their speed, toughness, and surprising strength. They also occasionally wield embalmed corpses as weapons, which is just fucking bizarre.
Threat Level: C
Recommended Tactics:
Keep them at a distance and whittle them down with fast attacks, or try to deliver one decisive blow. These guys don’t give you much room for error.

Evil Labyrinth Spirit:
Information:
These knife-wielding spirits are the “evil counterparts” to the harmless Pilgrim Ghosts. They make their presence known with their evil laughter, and can travel short distances instantaneously. They use this ability to appear behind you and attempt to stab you in the back, so be careful. They’ll flee out of range if they sustain too much damage, so be sure to finish them quickly. The nastiest thing about them is their ability to cause insanity with their knives. They will also very rarely launch a small ghostly projectile that will follow your movements.
Threat Level: C
Recommended Tactics:
Avoid standing still, and many of their attacks will not hit you at all. Church weapons seem to be very effective, especially ones with reach.

Bell Ringer:
Information:
Yes, these things actually exist. They’re not just urban legends. Believe me, I was shocked too. They are also EVEN MORE DANGEROUS than the stories say. While largely defenseless on their own, they can use their bells to call forth waves of enemies, usually nightmare apostles, to overwhelm you while they stay at a safe distance. But it gets worse. They will occasionally summon a spectral human that seems to be fully sentient. But there is some good news. If you kill the bell ringer, all of the creatures it summoned will also die. They also don’t seem to be able to summon both phantoms and enemy swarms at the same time.
Threat Level: C
Recommended Tactics:  
Find them and kill them as quickly as possible. Their bells emit a very distinct tone, and you can approximate their location. Once you’ve found them, killing them isn’t that difficult.

Keeper of the Old Lords:
Information:
One of the more… interesting creatures of the chalice dungeons, these strange armored humanoids have control over fire and are normally flanked by fire-breathing dogs. They are quite intelligent, and have very nice hats. Their origins and even how they work is a mystery, as the armor seems to contain nothing but dust. They wield curved swords, which they can imbue with flames.  The also emit fireballs and conical flame blasts to attack from afar. Oddly enough, they seem weak to poison, and can be parried.
Threat Level: B
Recommended Tactics:
Interrupting attacks is a good way to start the battle, but once they have imbued their weapon, it becomes far more difficult. The rosmarinus and poisoned knives have proved effective. Try to avoid its flame blasts if at all possible.

Undead Giant:
Information:
A huge, lumbering, hunchbacked brute with weaponized arms  and numerous candles embedded in its back. This thing is slow, but its attacks are PAINFUL. The first one you’ll run into guards the gateway between the first and second layers of The Upper Pthumerian Labyrinth. They become more common in some of the deeper areas, and are just as deadly.  Three variants of the monster exist: Blade Giants (Arms are replaced with scythe-like blades), Cannon Giants (The left arm is replaced with a powerful cannon which can fire up to four times in a row), and Chain Giants (numerous ball and chain restraints are embedded in its back). Each one is very dangerous, but the nastiest is the Chain Giant.  
Threat Level: B+
Recommended Strategies:
It seemed to be damaged heavily by both fire and bolt attacks, so use of fire paper, bolt paper, and molotovs is a good way to make the fight easier. They also have a large, bulbous growth on their left leg (Blade), right shoulder (cannon), or right leg (Chain) which appears to be their weak point.  It’s also more or less incapable of hitting you if you are directly behind unless it uses its spin attack.

Beast-Possessed Soul:
Information:
A wolf-goat-man-thing possessing great strength and pyrokinetic abilities. It can attack by throwing fireballs, unleashing a flame whip, performing a fire-infused ground slam, or just try to rip you apart using its claws and teeth. It is easily confused by blood cocktails, however, and like all beasts is weak to fire.
Threat Level: A-
Recommended Tactics:
Keep dodging its attacks and parry when possible. Using molotovs, fire paper, and poison knives are also ways to increase your chance of victory.


Pthumeru:

These Beings are found only within the Pthumerian Labyrinths. 


Pilgrim:
Information:
These spectral mourners are rather spooky but harmless if left alone. They can occasionally be spotted wandering around the Lower layers of the dungeon. They are not hostile, and are no danger unless you assault them.  If attacked, they will emit an arcane pulse that can send a human flying, after which they will return to their passive state. What is it that keeps these poor lost souls tied to this world?
Threat Level: E
Recommended Tactics:
Don’t attack them and they won’t attack you.

Labyrinth Ritekeeper:
Information:
Small, hunched, Pthumerian spellcasters who launch fireballs to attack from afar. They can also emit a blast of force to damage foes who attack them at close range. Their fireballs travel great distances and hurt like hell. They’re even deadlier up close, as was proven when they conjured a fireball inside one of my compatriots torso, burning them alive from within. However they are physically frail and immobile. They hold a skull-shaped cup in their left hand and a severed hand in their right. Why they do this is beyond me.
Threat Level: D 
Recommended Tactics:
Dodge their fireballs, flank them, and then kill them with a series of strikes or a single crushing blow. Don’t give them time to react.

Gravekeeper Scorpion:
Information:
These grotesquely oversized scorpions are fast and a pain in the ass to deal with. They have exoskeletons that are ludicrously durable, rendering most weapons totally ineffective.  Their stingers contain a powerful, fast-acting poison, making them even more dangerous. They also explode into poison mist when they die. On the flipside, their attacks have pathetically short range, which is a plus.
Threat Level: D+
Recommended Tactics:
They don’t like fire much, so using fire paper, a flamesprayer, or just hurling molotovs at them are reliable ways to take them down. If you use fire paper, weapons with long reach such as hunter axes can allow you to attack without getting within reach of their stingers.

Merciless Watcher/Watcher Chieftain:
Information:
Fatter, meaner, angrier versions of the Labyrinth Watchers. These guys use a variety of weapons and are usually also naked save a pair of leather boots. They can roll toward you at surprising speed, so be careful and don’t let yourself get cornered. Luckily they don’t hunt in packs, and can get dizzy after rolling. They leave themselves open to attack when trying to get up. We first fought two of them alongside a similar creature we dubbed the Labyrinth Chieftain, as he seemed to be smarter the Merciless watchers. A trio of them guard the gateway from Layer 2 to Layer 3 of the upper Pthumeru Labyrinth. The deeper you go, the more and more of these fat bastards you run into.
Threat Level: C
Recommended Tactics:
These guys are deceptively fast, and don’t stop rolling around until they get dizzy. Your best bet is to keep dodging until they fall, then beat the hell out of them as they attempt to stand up again (My Kirkhammer was very effective). Change your tactics, and don’t let yourself be cornered.

Fluorescent Flower:
Information:
A horrible, centipede-like creature, this monster disguises itself as a flower to ambush unwary targets by burrowing into the ground. When hidden, only its flower-like antennae are visible. When this overgrown bug reveals itself it will shoot FIERY FUCKING METEORS at you. It can also spit poison bile and has a nasty jumping attack. I hate these bastards with a passion. They show up again in deeper areas, no matter how much I wish they didn’t.
Threat Level: C
Recommended Tactics:
KILL. IT. WITH. FIRE. Bolt or arcane damage also works.

Labyrinth Warrior:
Information:
Tall, helmed Pthumerians armed with a variety of weapons, these guys don’t mess around. They should be taken very seriously. The ones the ones with Zweihanders can deal massive damage with accurate swings, often have elemental effects infused into their weapons, and make use of a running attack that requires very quick reflexes to dodge. The ones wielding crossbows may be weaker in melee, but their crossbows are very powerful. However, reloading the crossbow takes roughly 6 seconds. The ones with flails have longer reach and can strike repeatedly, but are easily staggered by rapid attacks.
Threat Level: C++
Recommended Tactics:
Be flexible, and adapt based on what type of warrior you’re dealing with. Exercise caution when fighting them, or you will die horribly.

Watchdog of the Old Lords:
Information:
This monstrous, fiery, scary-ass hellhound-creature first showed up as the guardian of Layer three. It also doesn’t have any skin on its back legs. Some of the scholars have been speculating it may be related to Darkbeasts, but I’m unsure.  Fighting this thing is no joke. It’s got bony armor all over its body. breathes massive gouts of fire that stick to the ground, and is really fast. It’s also totally immune to fire (obviously). Its attacks become more vicious as it becomes more wounded. Another, far more powerful Watchdog guards the Second layer of the Cursed Pthumeru Defilement.
Threat Level: B+ 
Recommended Tactics:
Don’t let it hit you. Stay out of the way of its charges and attack whenever you can. Don’t use fire-based attacks. It’s knees can be shattered, stunning and weakening it. If you can stun it, good. The slightest hesitation could be deadly.  

Pthumerian Descendant:
Information:
Clad in old yet regal clothing this aged Pthumerian warrior wields two sickle-like weapons with great skill. Despite his appearance, he is very fast and aggressive, and possesses enough strength to leap almost three meters into the air. He can also throw his sickles like spinning blades that return to his hand. His fighting style consists almost exclusively of rapid horizontal slashes with exception of a powerful leaping slash.
Threat Level: A-
Recommended Tactics:
His attacks can be interrupted, stunning him and leaving him open to counterattacks. Use this to your advantage.


Hintertombs:

Creatures Unique to the Hintertomb dungeons.


Watcher’s Gravedigger:
Information:
Tall, cloaked Pthumerians armed with hooks and pickaxes, these guys seem to work as miners, digging out new areas of the dungeons. They’re found mainly in the hintertombs. They’re normally found either standing guard around doors or just digging. The pickaxe ones can dish out a lot of pain and their weapons have decent reach, but they’re slow and their attacks are very predictable. The hook ones are a bit faster, but have less reach than the pickaxe ones.
Threat Level: D+
Recommended Tactics:
You can ambush them while they’re working, and their attacks leave plenty of room for interruption and riposting. They’re not all that tough, so a rapid flurry of attacks dispatches them Rather quickly.

Brainsucker:
Information:
A strange humanoid that, as the name suggests uses a massive tentacle to suck out your brains. Ugh. While it may seem helpless, it is actually quite dangerous, and should be a top priority. It has a number of very dangerous attacks, such as long range arcane blasts, ensnaring foes with a wave of arcane spheres, or just drilling into your skull in general. Do not, under any circumstances allow it to grab you.
Threat Level: B
Recommended Tactics:
Throw knives at it. Don’t let it get close. Throw molotovs at it. Do that, and it should die relatively quickly. And for the love of all that is good and holy, Don’t let it grab you. 

Pthumerian Elder:
Information:
A powerful warrior who wields a staff that can create weapons formed of the arcane flame at its tip. The Elder himself is also deceptively fast and has great control over flames. The fire on his staff can take the form of a scythe blade, a spearhead, a crossbow, and a hooked blade. When angered, the Elder can unleash a rain of fireballs by spinning the staff above his head, move very quickly, and strike with an exploding sphere of flame. He is a formidable adversary, and should not be taken lightly. Also, that staff is awesome. I want one.
Threat Level: A
Recommended Tactics:
Interrupting his attacks is effective, but requires a great deal of skill and precision. Don’t get hit by the fireballs and stay moving.

Loran:

Creatures unique to the Loran dungeons.


Loran Silverbeast:
Information:
Creepy humanoid beasts with sideways heads and a variety of ways to kill you. They’re very fast and strong, and are somewhat intelligent. They carry torches which they discard when wounded. Silverbeasts can emit bursts of lightning, breathe fire, and have claws that can extend up to a meter in length. However they cannot attack foes behind them, making their back the safest area. They can be distracted by pungent blood cocktails, but are highly resistant to poison.
Threat Level: C++
Recommended Tactics:
Make use of fire and serrated weapons to take them down. Don’t underestimate them and stay on your toes.

Loran Cleric:
Information:
Strange, beastly spellcasters who control flames, Loran Clerics normally hide in the corners of rooms, launching fireballs at their foes. These fireballs can travel great distances and send a human flying several feet upon impact, but they are easily avoided by strafing. Loran Clerics can release both barrages of small fireballs and larger explosive fireballs. At close range they will normally try to strike you with their staff, but the can also emit a massive flame burst from their body, causing obscene damage to everyone and everything nearby.
Threat Level: B-
Recommended Tactics:
Get behind them and take them out using fire and serrated weapons. Avoid getting hit by their attacks, and kill them before they can cast their flame ring.

Abhorrent Beast:
Information:
A large hairy humanoid beast with the ability to generate electrical blasts. Its electricity pales in comparison to that of the Darkbeasts, but is by no means weak. It is very sturdy, and even a cannon blast will not stun it. It is also very fast and highly aggressive, and has a long reach, making it difficult to heal or counter. Many of his attacks can send you flying and even shake the ground. However, there are ways to defeat it.
Threat Level: A-
Recommended Tactics:
The Abhorrent Beast is weak to fire and serrated weapons, and has no resistance to poisons. Combining the two is a very effective method of dealing with this foe. This bastard is tough, so don’t let your guard down even for a second.

Loran Darkbeast:
Information:
The Darkbeast is the nastiest beast in all of Loran, and by far the most dangerous creature I've encountered. A skeletal creature wreathed in electricity, it has a long reach, moves incredibly quickly, and can emit powerful electrical surges. It will constantly move around, attempting to keep you at mid range and strike you with overhead smashes and sideways claw sweeps. It is also highly intelligent, backing up if approached head on and attempting to prevent you from reaching it. Its electricity seems to also act as some form of armor, as it seemed to take more damage when the electric aura was dispelled. I feel it is safe to assume that the Darkbeast known as “Paarl” also hails from Loran.
Threat Level: A
Recommended Tactics:
Darkbeasts are weak to fire-based attacks and blunt weapons. If it takes a strong blow to the head, it will be stunned, and attacking its limbs can knock it down and dispel its electric aura, after which you have an opening to deal more damage. Focus on one part of the body, and get in close, If it uses its surge attack dodge out of the way and press the attack while it's recovering. Strike whenever you can, but don't rush in blindly if you value your life. 


Conclusion:

Well, there you have it. Every nasty I've ever encountered during my career as a Prospector. I know this does not contain any information regarding the Isz Gravestone dungeon, but that dungeon's Choir business, not mine. I hope this will be helpful to anyone brave or stupid enough to enter the dungeons. Try not to die. -Sullivan the Younger. 

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metalshadowinsanity
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i love videogames, anime, tvtropes, writing stuff, Kamen rider, humor, and screwing around with photoshop. Due to my lack of skill at actual Art, i mainly use photomanipulation software or writing. My fanfiction.net account is shadowrallen. Thats's all for now!
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